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The Mixer Developer Show is your source for learning more about developing all things Mixer and MixPlay!
Join us live Wednesdays at 1pm PST/4pm EST
to level up your Mixer know-how and influence our tutorials.
In the fifteenth episode we explore the new Leaderboards endpoint and incorporate it into a project with Custom Controls.
In the fourteenth episode we look at past work on the Mini Map Custom Controls, and optimize things for better performance.
In the thirteenth episode we go through the Custom Control tutorial project, and discuss controversial development practices.
In the twelfth episode we make more progress with Custom Controls and Unity, and discuss getting into software development.
In the eleventh episode we continue our work with Custom Controls and Unity, and incorporate viewer interaction into the game.
In the tenth episode we start building a Mini Map using Custrom Controls and Unity.
In the ninth episode we talk about upcoming deprecations and dive into a MixPlay Tower Defense game.
In the eighth episode we look at Season 2, the latest major update from Mixer. We discuss changes and new features availble for developers.
In the seventh episode we look at Constellation, our service that can be used for liveloading events. We also show a new game from VVSpaceship, Arms Race.
In the sixth episode we show a Chrome extension to blur deleted chat messages, cover the basics of chat, and show how to make a Chatbot.
In the fifth episode we talk about our latest MixPlay Exclusive, Halls of Horror, and using the Mixer API with Custom Controls.
Our fourth episode where we go over Deaths Door, a high-level overview of Custom Controls, and introduce the CDK.
Our third episode, where we start exploring Game Clients and Custom Controls.
Our second episode where we explore play agency through Mixer.
Our inaugural episode! Join us as we provide an overview of the platform, and walk through a simple Unity tutorial project.
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