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Hey Everyone, I have some exciting news. Early on in Season 2 we reported a change to MixPlay spark costing that required MixPlay users to move to a static list of MixPlay Costs, this was met with a strong reaction from you all of our developers.

After much discussion. We're now canceling this cha...

As announced on our blog, tomorrow we're launching an Channel Progression to all Channels on Mixer on our Desktop Platform. Other platforms such as our Apps will get support for this feature in coming weeks.

As detailed in our blog, Channel Progression lets users who watch Mixer Channels earn he...

With Mixer's OAuth flows it's easy for you as a developer to request and receive permissions to carry out operations on a user's account or channel. We're always excited to see the tools and utilities that are being created by our Developer Community.

However, we've recently been made aware of an...

Updated on Feb 20, 2019.

As Mixer grows, our API needs to grow too. This sometimes leads to deprecations. With the power of our new developer site, we're taking a more active role in announcing them. You'll see a blog post from our team detailing the changes we're making and what you need to do. T...

When we released custom controls for MixPlay, we also published a new type of OAuth flow we called the "shortcode oauth" flow. This lets users visit Mixer using any device and enter a code shown in your game or app to link their accounts. This is an easier and more friendly flow than traditional O...

Our web frontend at Mixer is a large Angular application. It contains over 100,000 lines of our own hand-written code, along with a significant number of dependencies and a notable amount of generated code. While loading the entire application on a beefy desktop gaming PC is possible, trying to pull...